Taking a Break: I Made a Thing in Maya

**WARNING: Picture-less blog incoming**

This is what I was doing last week, instead of blogging.

The following is an incomplete cutscene for my demo reel open assignment. After literally staying up all night on Thursday night, and countless batch renders with the wrong camera viewport, this is what I’ve come up with. It’s… very rushed and choppy, even by mainstream standards. Except that beginning shot, that was sweet. Didn’t think their walks would turn out so perfect.

Click here to view video. (It is unlisted)

As you can probably tell, it’s very rushed. No matter how early you start, no matter how few other classes you have, animation takes time. As it is, the models in this scene are just free rigs I found off the web. And animating a whole scene? Blah… can you tell that I gave up on animating the last few shots?

This was quite a learning experience unto itself. Sure I’ve made a very short, even worse scene, but this was big for me because it was something I wanted to do. I was in complete control of how the final scene would end up. I guess the biggest problem I’ve had in game dev, is that it’s difficult to work on projects for which you hold no passion. This is why I blog: so I can share my own ideas and thoughts. That and procrastination; I can already hear my teacher going, “imagine how it would’ve turned out if you’d started earlier. 😉 ” And he’d be absolutely right. It sounds like a should’ve-would’ve-could’ve statement, yet it’s also kind of encouraging: if I can do this in less than a week, imagine what I could’ve done in a month? A year?!

Here’s proof that I’m not as bad at lip syncing as the scene lets on. In fact, I made the neck rig myself. Everything else used the model given in class. Oh man, I know what I want to do this summer… Who knows, maybe one day I can be the next Monty Oum. ;P (RIP Monty, both social media and real life meanings applied here!)

Animation, crafts, cooking, gaming… I don’t want to stick to one thing. I want to create, I want to have fun, and I want to make the world plush.

Do you have 3D animation software and want to give the rigs a try? Here are the links to the free downloads. I recommend starting with the Morpheus rig since the package includes the head model, and you can create your own blend shapes to make facial animation and lip syncing so much easier:

Morpheus (Mark)
http://www.joshburton.com/projects/morpheus.asp

Mery (Mia)
http://www.meryproject.com/#!download/c1n0f

***Pictoplasma (“Cat?”)
http://www.cgmeetup.net/home/ultimate-rigs-maya-rigs-maya-character-rigs-free-maya-rigs/

What are your dreams for the future? Comment below!

Pika, so happy~

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2 thoughts on “Taking a Break: I Made a Thing in Maya

  1. Pingback: *DO NOT CLICK OR POST BEFORE DECEMBER 30, 2016* | Val's Crafts

  2. Pingback: In Response to the 2015 Capsule | Val's Crafts

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